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Just like that popcorn you feverishly shove into your mouth, The Quarry's story is also a load of empty calories that won't leave you feeling full after you binge it. I'm so glad glossy, dumb, story-focused games like The Quarry continue to exist.Ī Hollywood summer blockbuster at heart, the game serves as a popcorn-fueled rollercoaster of mindless entertainment. You shouldn't take the narrative’s themes too seriously, either, if you want to enjoy the abundance of heart-pounding yet lighthearted thrills this game has to offer. Meanwhile, our emotional investment in the characters' relationships and personal dramas never amounts to more than a summer fling.
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No matter how dire a situation gets, the script always finds time to crack a few jokes.
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True to its camp spirit, The Quarry never takes itself too seriously despite the ever-mounting life-or-death stakes. That's even more true when you pair experienced and inexperienced players together in the couch co-op mode, which allows you and up to seven friends to switch off between characters.
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That focus on accessibility capitalizes on the game's greatest potential, which is to bridge the gap between niche gaming audiences and mainstream moviegoers. By de-emphasizing reflex-based gameplay, making quick-time events (QTEs) more forgiving, removing timers from most decisions, and giving you three extra lives for character death do-overs, it's by far the studio's most accessible title.
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The Quarry is also the most honed iteration of Supermassive Games' unique model for interactive storytelling.
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At the very least, it demands a different kind of intelligence than the usual video game skill of learning how to murder more efficiently. All of it taps into the same type of joy Reddit theorists get from predicting shows like Lost, Game of Thrones, and Westworld.ĭespite the story's relative superficiality, The Quarry's gameplay is surprisingly more cerebral than "deeper" narrative games like The Last of Us. It also helps to follow the breadcrumb trail of hints in the game's carefully worded descriptions of clues and pieces of evidence you find - along with the fortune teller's cryptic glimpses into the potential outcome from a pivotal choice. At the same time, tropes exist to be subverted, so anticipating narrative beats and twists is just as essential for making the right calculus. Those familiar with the typical rules for fighting off certain supernatural monsters or surviving a Texas Chainsaw Massacre-style situation can use that to inform their split-second decisions.
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Your knowledge of horror movie tropes and storytelling structure is one of your best weapons for piecing together that puzzle-box narrative. 'The Quarry' finds new ways to press play on our understanding of horror It's essentially Cabin in the Woods: The Game, with only slightly fewer meta layers than that winkingly self-aware smorgasbord of teen horror movie tropes.
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The gang of doomed-yet-horny teens not only stumble upon some haunted woods cursed by the ghost of a vengeful fortune teller, but also find themselves being hunted by what appears to be a hoard of violent cryptids and a blood-thirsty recluse family straight out of Texas Chainsaw Massacre. Over the course of its roughly 10-12 hour playthrough, you take turns inhabiting each of the archetypal teen movie characters (you've got your jock, your popular girl, your sensible “final girl”, your trove of nerdy outcasts, etc.) and must figure out how the many B-horror plotlines fit together. As with Supermassive Games' 2015 hit, Until Dawn, The Quarry also leans into the delightful campiness of every genre trope you get to play around with in its choice-based narrative sandbox. That's not just because the new horror game tells the story of eight ill-fated summer camp counselors whose last night of teen fun descends into a creature-feature fight for survival.